Cara mengaktifkan whatsapp di blackberry 9220. After her parents mysteriously deceased when she was still a little child, her grandfather sent Emma Stanwick to a boarding school. Stanwick Manor, once a beautiful house and Emma's home, is now abandoned and empty. The manor has been in the family for ages.
Emma's great-grandfather also lived here before she was born. She recalls her grandfather telling her that he was an inventor of some sorts: 'A bit of a mysterious man.' Recently her granddad died and she, being the last heir, inherits the manor. With mixed feelings about it all, she goes back to her old home to find out if there is still any secret to reveal. Her granddad said he told the whole story, but did he? When her taxi approaches the house there is a strange light glowing through the windows. As Emma enters the mysterious manor she hears a strange heartbeat like sound.
What's going on? During her search, Emma discovers that nothing is what it seems to be. Why is the fireplace lit?
What is the purpose of the strange piping, running through the house? Why do some of the paintings move and what makes that heartbeat like sound? Emma's memories of living in the manor make it possible to open secret locks and lead her further into the house, revealing more and more secrets. Did grandfather leave enough clues for Emma to reveal the real Stanwick Legacy and will she be clever enough to do the right thing? Click on an icon to vote on this!.
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Youda Mystery The Stanwick Legacy Walkthrough Big Fish
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All my 5 R belong to this! All my 5 R belong to this! All my 5 R belong to this! All my 5 R belong to this!
All my 5 R belong to this! All my 5 R belong to this! All my 5 R belong to this! All my 5 R belong to this!
Walkthrough Youda Mystery The Stanwick Legacy The groundfloor Play the hog at the end of the entrance hallway to get a doll, a doorknob and a can opener. Go to the lounge (left door) and take the 1st cube on the table. Use the doorknob on the left door in the room and notice the sliders next to the knob it will show you one time the right order to click them. Click on the sliders in the right order to open the door. Go through the door and play the hog. You’ll get a light bulb and pincers.
Go back to the lounge and use the pincers on the crest piece on the floor just next to the table. Go back to the entrance and take the right door to the hallway. Click on the door right in front of you to open a puzzle.
Use the light bulb and then play the puzzle. Go in the kitchen and use the can opener on the can on the dining table and you’ll get the second cube. Play the hog located at the back of the kitchen in the door.
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You’ll get a Hammer and a music box. Play the hog located on the stove and get the third cube.
Go back to the hallway and use the Hammer on the upper left glass window to get the second crest piece. Go to the lounge and use the two crest pieces on the chest next to the table. Play the hog to get a flashlight and the fourth cube. Go to the hallway, click on the door on the right and use the flashlight. Play the hog to get the fifth cube. Go to the entrance hall and play the hog at the end of the hall to get a key. Go to the kitchen click on the tiles next to the door and solve the puzzle to get the sixth cube and a letter.
Go to the bedroom and click on the rectangle above the desk. Put the cubes in the squares and solve the puzzle (you need to turn the cubes and move them around until you get a picture of the crest). When you solved it the cubes will turn and show the code for the elevator. It will be in your notebook. Go to the entrance hall and click in the back of the room on the elevator. Click the buttons to change the symbols, when you’ve put in the right ones the buttons will light up, then you can push the up button. First floor hallway.
Play hog to get the sticky tape. Go through the door to the big hall. Pick up the key on the floor in front of the wheelchair. Play hog on the right side of the window to get a doorknob. Click on the piano and put the music box on it. Play the keys in the right order shown on the music box with the letters and numbers.
You’ll get a pair of scissors and a note. Use the key with the Heart on the door next to the piano and enter Emma’s bedroom. Click on the bed to get an animation. Click on the dresser and on top you’ll see the outline of a doll. Use the doll and the scissors here to get a strange looking key. Go through the door on the right side of the room to enter the study.
Play hog on the desk and get a doorknob. Click on the drawer from the big closet and use the sticky tape to get a note. Go through the door on your right to enter the passage.
Click on the sewing room, an animation will start. Click on the box at the left side of the table and play the puzzle by twisting the knobs onto the right color on the box. You’ll get a switch handle and a notebook with a little story. Play hog on the table and get a slider. Go back to the passage and use the doorknob on the big door. Go through the door and you’ll be back in the hallway again. Play the hog to get a crowbar and the third key.
Go to the big hall and use the three keys on the left door and play the puzzle to enter the smokers lounge. Take the stepladder next to the door. Play hog on the chair to get a birdcage key. Note I have tried to use the crowbar on the ground floor in the closed area in the bedroom but that doesn't work. Go to the study and use the crowbar on the door. Enter grandmother’s bedroom.
Play hog and get a book. Use the birdcage key on the birdcage to get a tee key. Go back to the smokers lounge and click on the little square underneath the clock. Use the switch handle to open the secret entrance to the attic. Play hog on the left side to get a fuse and a cloth. Play the hog on the right side with the boxes to get the second book.
Click on the power box and use the tee key to open it. Use the fuse and play the game. (the power lines in the middle circle have to be connected with the ones on the outside of the circles, when all four lights burn look at the color of the lines in the middle and switch the green lines on and the red ones of with the switches above the lights). You can enter the rest of the attic now. Take the plunger (near the sealing) with the stepladder. Play hog on the left to get the third book.
Play hog on the right side to get a weight. Click on the back of the room to open the balance puzzle with the books. Put the three books next to the ones already there and put the weight in the space between the books and the box. The books in the middle will make the box go up or down make sure that the locks on the box are next to the gaps in the wood, now play around with the books on the left and right to get the gaps in the weights aligned with the gaps in the wood so that the locks can slide open through them. You’ll get a part of the hatch handle.
Go downstairs to Emma’s bedroom and go through the right door to enter the bathroom. Click on the bathtub and use the plunger to get the second part of the hatch handle. Go to the ground floor and then to the kitchen. Click on the hatch and use both parts of the hatch handle.
Click on the hatch to open it and go to the basement (it’s the wine cellar on your map). Take the key on the left and go back up to the hallway. Use the key on the bolt cutter to get it. Go back down to the basement and use the bolt cutter on the chains proceed and go downstairs.
Youda Games Hidden Object
Use the cloth on the dusty picture and then use the strange looking key on the big door. Go through the opening and click on the metal cabinet to open it. Click again to zoom in, use the slider and play the puzzle. Click to zoom in again and safe the world.